Warhammer Quest: Silver Tower

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Warhammer Quest: Silver Tower

Postby Tom » Sat May 07, 2016 9:54 am

So, a new WHQ surprise announcement, releasing in all of two weeks. Let the moaning and grumbling commence.
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Re: Warhammer Quest: Silver Tower

Postby Ronq » Sat May 07, 2016 3:00 pm

Did a write up of this in tabletop gaming magazine, by their account it is actually meant to be rather good!
Attack is the secret of defense; defense is the planning of an attack.
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Re: Warhammer Quest: Silver Tower

Postby Tom » Sun May 08, 2016 3:40 pm

Blurry mini pics!

http://imgur.com/a/c3cTE

Pretty sweet looking.
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Re: Warhammer Quest: Silver Tower

Postby Darkson (Simon) » Sun May 08, 2016 9:30 pm

Send help - buried under my lead mountain!
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Re: Warhammer Quest: Silver Tower

Postby Tom » Mon May 09, 2016 2:27 pm

Depending on price I may have to buy if only for the figures.
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Re: Warhammer Quest: Silver Tower

Postby Tom » Mon May 09, 2016 5:12 pm

http://imgur.com/a/8J7y5

Spider-goblins are ridiculous, but all the Tzeentch based figures are pretty impressive.
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Re: Warhammer Quest: Silver Tower

Postby Dave » Mon May 09, 2016 7:04 pm

Looks good to me. Will be interested to see the rules before I purchase though, I've spent the last few years getting the necessary components and I now have a full set of the original WHQ.
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Re: Warhammer Quest: Silver Tower

Postby Ray » Tue May 10, 2016 2:19 pm

At £95 it's going to have to be a really good game to get me to buy it. Don't really have any other use for the models it comes with.
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Re: Warhammer Quest: Silver Tower

Postby Ronq » Mon May 23, 2016 3:32 pm

Attack is the secret of defense; defense is the planning of an attack.
Sun Tzu, The Art of War
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Re: Warhammer Quest: Silver Tower

Postby Tom » Wed May 25, 2016 8:04 am

Doing my usual post first game trawl for rules errors (not the easiest without the rule book but judging by questions others have asked on forums) I think we did pretty well.

Pinning should apparently be checked before each move rather than the start of the turn, but you still don't get 'stuck' mid move if you pass an enemy so I don't think that would have had any effect on us.

And being strict it looks like you should roll your hero dice at the start of your individual turn rather than all at once, and you should choose to go or wait before rolling. Makes things a bit less able to be pre-planned which can been seen as good or bad depending on your point of view.
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