Stargrave vs Frostgrave

Stargrave vs Frostgrave

Postby Darkson (Simon) » Fri May 07, 2021 7:08 am

Ok, I've read through the book (not the scenarios), and while I'm sure there's bits that I've missed, here are the major (and minor) differences I've come across:

    1. Everyone has a gun! Ok, not everyone, but all your soldiers do, except hounds, and your Captain and First Mate will unless you decide not to use them. Max range is still 24", but things like pistols and grenades have shorter ranges.
    2. Given #1, I think terrain is going to be even more important than it is in FG - something like Dave's Necro board with more scatter!
    3. Your Captain and First Mate don't have to have the same powers - you can have different backgrounds (say a biomorph and a cyborg). A 1st Mate's power rolls aren't tied to the Captains.
    4. Powers can hurt! In addition to being able to boost powers (like FGs spells) some Powers automatically cause damage ('Strain') to the user.
    5. When using a power (if not in combat) you can make a special 3" move before or after, so no more stuck in the open.
    6. Two types of loot (physical and data), and both need to be 'unlocked' before securing them. Different rules for the two types.
    7. Stun! If a model takes 4+ damage from shooting, they're stunned ( basically extra cover modifier and lose an action).
    8. You can jam your gun, but it's fixable (special equipment not withstanding).
    9. XP is capped at 300 per game, and it's 100XP per level. Levels can be split between the Capt and 1st Mate, and there's a min/max allowable gap between them.
    10. Unwanted attention. The longer the game goes on, the more likely it is that members of the pirate fleet will turn up, so you want to try to get in and out asap. Not to mention the random monsters that may show up when you unlock a loot.

Like I said, I'm sure there are other changes that I've either missed or glossed over.
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Re: Stargrave vs Frostgrave

Postby Dave » Fri May 07, 2021 11:36 am

Thanks. I didn’t do the Nickstarter in the end, it was a great deal but I’ve still got the Frostgrave Barbarian nickstarter sat in a box somewhere......
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Re: Stargrave vs Frostgrave

Postby Dave » Fri Jun 04, 2021 2:39 pm

Thoughts after first game?
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Re: Stargrave vs Frostgrave

Postby Darkson (Simon) » Fri Jun 04, 2021 3:07 pm

Enjoyed it, despite Mike's dice-rolling! (Seriously, 4 seperate 20s on shotting rolls!)

It felt close enough to FG to not feel like we had no idea on what we were doing, but different enough to feel like a game in its own right, rather than just playing "Frostgrave in Space" (if that makes sense?).

Look forward to giving it a run out again.
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Re: Stargrave vs Frostgrave

Postby Mike » Fri Jun 04, 2021 6:39 pm

Just using them up whilst we test the game.
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Re: Stargrave vs Frostgrave

Postby Darkson (Simon) » Mon Jun 07, 2021 5:27 pm

Didn't come up in our game, as neither of us had affected powers, but some powers have Armour Interference, which is basically a minus to the Power roll equal to the armour the character is wearing (so someone wearing light armour is -1, someone in combat armour is -4!).
The rule is easily missed as its in a coloured box after the power keywords.
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Re: Stargrave vs Frostgrave

Postby Darkson (Simon) » Tue Jun 15, 2021 9:28 am

Mike wrote:Just using them up whilst we test the game.

After your game with Tom ,you weren't wrong! ;) :lol:
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Re: Stargrave vs Frostgrave

Postby Darkson (Simon) » Wed Jun 23, 2021 5:35 pm

Another minor difference between FG and SG.

From SG: "if an enemy figure would count as intervening terrain or cover, line of sight is blocked"

So in SG you can shoot past your own figures (with modifier) but can't shoot past an enemy to target one further back.
In FG you can target whoever you like (though they all add modifiers).
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