Fantasy RPG Lite - Volunteer(s) Required!

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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Dave » Fri Nov 20, 2020 10:25 am

Cool. I should have enough models so that you can be whatever you want to be. I’d say that whilst the racial traits are useful they don’t necessarily steer you towards a certain path so just pick whatever you fancy.

I’m pretty bored so maybe I’ll post up some character creation stuff over the weekend so you can get a feel for it.

Cheers
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Dave » Fri Nov 20, 2020 11:10 am

Looking through my notes I already have the character creation principles done so here they are;

Character Creation EDIT 16/06/21 starting Health increased to 2.

Obviously it’s hard to know without the context of how the rules work but you can probably take an educated guess and I can answer any questions. Essentially go with what you think is cool and you’ll be fine.

Choose a Race: Choose from the 10 races of Tamriel, each giving a minor bonus. They are very much similar to the video game but in summary they are:

Altmer - Regenerates Magicka quicker.
Argonian - Can regenerate health (health does not regenerate naturally for other races). Whilst this is a useful ability it requires actions to perform.
Bosmer - Resist Poison, Charm animal.
Breton - Resist magic.
Dumner - Resist fire.
Imperial - Once per game use to make a dice roll a success.
Khajiit - Night Eye, Claws (better unarmed attacks)
Nord - Resist Frost
Orsimer - Berserker Rage (once per battle get extra melee bonuses)
Redguard - Adrenaline Rush (once per battle restore all stamina. Stamina is used to move further and boost actions such as melee attacks).

Choose a Path from either Might, Shadow or Sorcery. Each gives a minor bonus to aspects of that path that you would expect (so Shadow gives bonuses to sneak attacks for example).

Attributes determine your proficiency at performing a given action. They are split into 5 and effect the following skills:

Strength - One Handed, Two Handed, Block
Agility - Archery, Lockpick, Pickpocket, Sneak
Endurance - Heavy Armour, Light Armour, Smithing
Intelligence - Alteration, Conjuration, Destruction, Illusion
Wisdom - Alchemy, Enchanting, Restoration, Speech

All attributes start at 3 and you may choose one to increase to 4.

Skills - some actions can only be performed if you have the relevant skill. Perks may only be chosen if you know the associated skill. When creating your character you choose 5 skills from the list above.

Health, Magicka and Stamina - Magicka is used to cast spells, stamina can be used to boost certain actions (making them more accurate or more deadly) and health determines how much damage you take before you die. Magicka and Stamina regenerate at the beginning of the turn but only at a rate of 1 per turn.

When you create your character you start with the following profile:
Health 2
Stamina 0
Magicka 0

You then have 5 “points” to distribute amongst them as you see fit.

And that is it. Here is an example Mage character I have created:

Race: Altmer
Path: Sorcery
Attribute: Intelligence +1
Skills: Destruction, Alteration, Restoration, Enchanting, One Handed
Health 3
Stamina 1
Magicka 3
Last edited by Dave on Sat Jul 17, 2021 5:57 pm, edited 2 times in total.
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Darkson (Simon) » Fri Nov 20, 2020 5:04 pm

Given that my Skyrim characters always end up as light armour, sneak specialists, let's try something different.

Name: Ghorbash Grogar
Race: Orsimer
Path: Might
Attribute: Endurance +1
Skills: Two-Handed, Heavy Armour, Smithing, Enchanting, Restoration
Health 2
Stamina 3
Magicka 1

I see him as a (potentially dark) paladin who (attempts!) to make his own magical equipment (whether that has anything to do with the game is irrelevant ;) ).
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Dave » Fri Nov 20, 2020 5:41 pm

You’ve got the hang of it, nicely done. You can enchant stuff in game so no worries there (and very Orc like too if I remember rightly).

So based on your character I will start you off with some low level gear to get you started. Specifically some Iron Armour and your choice of a Two Handed, Iron Sword, Axe or Warhammer.

The difference between them in game is marginal (much like the computer game) but essentially:

Sword is more likely to hit.
Axe does more consistent damage.
Warhammer has the most damage potential.
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Darkson (Simon) » Fri Nov 20, 2020 5:50 pm

Axe I think. (Iron *spit* ;) )
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Dave » Fri Nov 20, 2020 6:06 pm

Perfect, the Orc model in heavy Armour with two handed axe arrived the other day!
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Mike » Fri Nov 20, 2020 8:07 pm

This one pretty much goes with the flow of my choice for any game.

Name: Kirrl Ghorrte
Race: Red Guard (F)
Path: Shadow
Attribute: Agility +1
Skills: Archery, Sneak, One Handed, Light Armour, Restoration
Health 1
Stamina 4
Magicka 1

You need some cover fire while you idiots rush in, men and their muscles.
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Dave » Fri Nov 20, 2020 8:58 pm

Interesting set up, I think some suitable starter level equipment for that build would be:

Hide Armour
Iron Dagger
Imperial Bow (for some reason this is the weakest bow in the tabletop version).

I don’t think they have a Redguard model as yet but I think I have an alternative in my collection.
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Brad85 » Mon Nov 23, 2020 1:02 pm

Haven't picked a name yet
Race- Dumner
Path- Shadow
Attribute- Wisdom +1
Skills- One Handed, Sneak, Lockpick, Speech, Light Armour
Health 3
Stamina 2
Majicka 1

Literally the opposite of how I play most things.
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Dave » Mon Nov 23, 2020 11:31 pm

Interesting, no block skill so do you have dual wielding in mind?
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