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Re: Age of Sigmar Warcry

PostPosted: Wed Aug 07, 2019 12:25 pm
by Mike
Ok I fell over the threshold. Bought in to it.

Stupidly bought the war cards not realising in the starter box.
If you buy a box faction, new terrain and rule book the war cards are all you need to have a complete game.
New home wanted for a fiver.

Also if anyone wants either of the starter forces 10 each.

Re: Age of Sigmar Warcry

PostPosted: Wed Aug 07, 2019 12:47 pm
by Tom
I'll have your Golems for a tenner if that's what you're offering.

Re: Age of Sigmar Warcry

PostPosted: Thu Aug 08, 2019 12:37 am
by Mike
Tom wrote:I'll have your Golems for a tenner if that's what you're offering.

Will bring on tuesday

Re: Age of Sigmar Warcry

PostPosted: Fri Aug 09, 2019 10:15 pm
by Tom
If anyone wants the token sheet just let me know as you get a copy in each terrain box so I'll be overflowing with them.

Re: Age of Sigmar Warcry

PostPosted: Sat Aug 10, 2019 11:34 am
by Mike
Mike wrote:
Tom wrote:I'll have your Golems for a tenner if that's what you're offering.

Will bring on tuesday


10 or swap for the other starter gang?

Re: Age of Sigmar Warcry

PostPosted: Sat Aug 10, 2019 4:18 pm
by Tom
I’ll pay. I think I’d rather keep the Beasty Boys.

Re: Age of Sigmar Warcry

PostPosted: Sun Aug 11, 2019 2:24 am
by MoodyGit (Gary)
Screenshot_20190810-205114.jpg


Is it me or have they copied the brainstorm for the original Necromunda game?

Orlock, Goliath, Cawdor, Escher, Delaque, Van Saar and now Spyrers and Redemptionists.

Re: Age of Sigmar Warcry

PostPosted: Sun Aug 11, 2019 7:18 am
by Brad85
When you pump out as many games as GW do, you'll repeat yourself eventually.

Re: Age of Sigmar Warcry

PostPosted: Mon Aug 19, 2019 4:57 pm
by Tom
Good fun first game against Dave. Ended in a bit of a stalemate as there was no turn limit on the scenario, it just went on until somebody's dagger contingent was all dead. It got to the point where my remaining spooks were just my dagger contingent, and couldn't kill his dagger as they'd get crushed if they tried, but could also play flying keep away from the slow Golems pretty much forever.

Just realised a good fix though! Dagger guys died if they were within 4" of a board edge at the end of a turn from turn 4 onward. If we'd extended that range by 4" a turn it would have forced an ending!

Re: Age of Sigmar Warcry

PostPosted: Mon Aug 19, 2019 5:42 pm
by Tom
And found the relevant rules for attacking people the belltower. You can stand on a ladder/stairs to attack, you'd just have to use the old mark actual position with a blob of bluetac thing.

As an aside you can climb up a wall, hang off it to attack and then drop down to the floor at the end of your turn.