Scrappers

For any 'post-apocalypse' games we play, such as Scrappers, Gaslands, Mercs, Dark Future or others

Re: Scrappers

Postby Tom » Mon Aug 07, 2017 10:26 pm

It says you do all your adds first, then finally divide.

Don't know about paragon (my book hasn't arrived yet) but if it's just another +3 like aiming, then a shot at CBT 5 would D10 + [(5+3+3)/2] = D10+5
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Re: Scrappers

Postby Dave » Wed Aug 09, 2017 10:29 pm

Page 74 Scope, can someone explain to me why I'd ever buy this piece of gear!?
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Re: Scrappers

Postby Ronq » Wed Aug 09, 2017 10:44 pm

Dave wrote:Page 74 Scope, can someone explain to me why I'd ever by this piece of gear!?


From memory it's because a weapons max efficient range is 20" so after this range you suffer a /2 to your CBT. I think the scope increases this range?
Attack is the secret of defense; defense is the planning of an attack.
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Re: Scrappers

Postby Tom » Wed Aug 09, 2017 10:46 pm

Slight range increase on shotguns and grenade launchers.

But more importantly the answer to the mystery of why you have guns with a range over 20" when the long range penalty always kicks in at 20. This bit of gear lets you ignore that.
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Re: Scrappers

Postby MoodyGit (Gary) » Thu Aug 10, 2017 2:23 am

Dave wrote:Page 74 Scope, can someone explain to me why I'd ever buy this piece of gear!?


Because you put one on the model thinking it would look cool.
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
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Re: Scrappers

Postby Mike » Thu Aug 10, 2017 8:00 am

Rulebook arrived now for some ;) Post it notes.
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Re: Scrappers

Postby Dave » Thu Aug 10, 2017 10:24 am

Thanks. It was more a case of me thinking that it did nothing at all rather than thinking that what it did was useless. So yes Gary I will use it because it looks cool!
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Re: Scrappers

Postby Ronq » Thu Aug 17, 2017 12:58 pm

A few more rules cleared up

Hopefully I'll describe this properly:

A break action gets declared during the Edge players 2nd activation, it is resolved and the edge player finishes their second activation.

Whose activation is next? If the break player activates then they have effectively moved themselves out of the original activation order and will be moving their models first?

Hope that makes sense!


Answer:
Priority goes to the Secondary Player. It always passes back and forth.


Couple of questions:

1. If I have a Freelancer crew that only has 1 item of scarce gear after a battle, can a new recruit buy one? P.146 says a new hire is subject to normal faction type etc.
Seems a bit of a beardy tactic, but I couldn't see where it was specifically disallowed?

2. Can I really put a scope on a Flamethrower for a 20" range when Taking Aim?


Answer: crew creation rules only apply to start of campaign, cumbersome rule shouldsay no scopes allowed
Attack is the secret of defense; defense is the planning of an attack.
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Re: Scrappers

Postby Dave » Thu Aug 17, 2017 1:28 pm

The "Secondary player" being the player with the break? :?

So our interpretation (mine and Sven's) is right?
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Re: Scrappers

Postby Ronq » Thu Aug 17, 2017 1:39 pm

Dave wrote:The "Secondary player" being the player with the break? :?

So our interpretation (mine and Sven's) is right?


Exactly
Attack is the secret of defense; defense is the planning of an attack.
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