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Fallout Wasteland Warfare

PostPosted: Thu Feb 27, 2020 1:18 am
by Mike
A models journey.
You deploy the model according to the scenario.
All models are unready
Turn 1
You ready a model putting the blue token next to it.
You activate a ready model or several ready models.

Test if items, abilities etc give action points
You carry out 2 main actions, the model must have the corresponding icon on their card
Move
Shoot
Charge
Close combat
Use experience skills
Throw

White dice may give additional action points.

You may spend action points on quick actions that are shown on the models card
Move
Attack
Expertise
Prepare
With the following penalties
-2 to any skills
1 range less on movement

Once activation is complete turn the blue to grey and any unused action points are discarded.

If a model has been prepared the token stays with it until it is activated again. Or it has used it up due to a trigger event.
Triggers must have line of sight and within trigger range etc.

Trigger action can be any main action with the negatives of being a quick action.

Re: Fallout Wasteland Warfare

PostPosted: Fri Feb 28, 2020 6:38 pm
by Dave
I think I’ve got it now.

So was that a practice scenario or the first part of the storyline?

Re: Fallout Wasteland Warfare

PostPosted: Sat Feb 29, 2020 12:56 am
by Mike
A practice for the basic mechanics.
Will introduce items and events next game.

Will be another co-op / 3 way game.

I want the story line to include P v P, P v AI, co-op. Ending with a 4 faction battle for control.

Re: Fallout Wasteland Warfare

PostPosted: Sat Feb 29, 2020 8:55 am
by Darkson (Simon)
I'm up for more Fallout, but obviously I'm compromised on time most nights.

Re: Fallout Wasteland Warfare

PostPosted: Sat Feb 29, 2020 10:10 pm
by Mike
There will be short and long games.

Will be a levelling story line campaign. Both on equipment and number of models you have.

If i can have your choice of factions i can get the ball rolling.

Survivor
Mutant
BOS
Raider

No institute or robot