Kill Team rules discussion

Re: Kill Team rules discussion

Postby Darkson (Simon) » Fri Aug 24, 2018 8:52 pm

If you charge/are charged you can't shoot your pistol, but in subsequent rounds (assuming no movement) you can

So, as an example from my last game Vs Paul, my Marine that was locked in combat with a Hormagaunt for 5 rounds (having been charged in round 1) should have had 4 Bolt pistol shots.


Seems another nerf to CC? (Not exactly sure who has pistols or pistol-rule weapons, and don't have book to hand )
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4612
Joined: Fri Jun 27, 2014 3:34 pm

Re: Kill Team rules discussion

Postby Darkson (Simon) » Wed Sep 12, 2018 2:01 pm

Another that we've missed

When rolling for injury after getting wounded you add +1 for every flesh wound (we did that) but -1 if your obscured (not for CC) (p.30 or 31).
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4612
Joined: Fri Jun 27, 2014 3:34 pm

Re: Kill Team rules discussion

Postby Mike » Wed Sep 12, 2018 7:11 pm

Darkson wrote:Another that we've missed

When rolling for injury after getting wounded you add +1 for every flesh wound (we did that) but -1 if your obscured (not for CC) (p.30 or 31).


There is something for cc if the charger can't use their 3" to get round intervening scenery.
Mike
Lord of Pumpkin Spam
 
Posts: 1581
Joined: Mon Jun 30, 2014 6:35 pm

Re: Kill Team rules discussion

Postby Darkson (Simon) » Wed Sep 12, 2018 8:37 pm

Mike wrote:There is something for cc if the charger can't use their 3" to get round intervening scenery.

-1 to hit.
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4612
Joined: Fri Jun 27, 2014 3:34 pm

Re: Kill Team rules discussion

Postby Darkson (Simon) » Sat Sep 15, 2018 12:46 am

Used Command Points for the first time tonight, and they do make a difference to the game - having the ability to reroll failed rolls is big, and some of the specialist tactic cards are nice too (2+ to wound with a flamer!).
And that was without the faction-specific cards.
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4612
Joined: Fri Jun 27, 2014 3:34 pm

Re: Kill Team rules discussion

Postby Darkson (Simon) » Wed Sep 19, 2018 5:02 pm

Multiple attacks with multiple weapons (both shooting and melee).

There's a bit of a contradiction on this is the rules (surprise! ;) ).

You choose target (#2 shooting/#2 melee)
(Choose weapon [#3 melee])
Resolve attacks

Then (emphasis mine)
p.31: "If a modelā€™s wounds are reduced to 0, any further attacks directed against this model by the attacking weapon are not resolved, and then the player controlling the attacking model makes an Injury roll for the target model (see overleaf)."
P.32: "If a model loses its last wound when there are attacks or mortal wounds (see opposite) still allocated to it, these are not resolved."


So scenario: I have a model (A) with 2 Attacks and 2 Melee weapons (X and Y, different or not) attacking one model (B). I elect to use attack one with X and attack 2 with Y. If both hit and the X wounds we come to the issue.
If p.31 takes priority, then I roll for injury and if not OOA I can still roll to wound with Y (different weapon).
If p.32 takes priority, then I roll for injury and lose Y.
The same is true for shooting with more than one weapon (only Tau Drones I think[?]).

I think this is something we either need to houserule upfront one way or the other, or rely on the p.25 "The Most Important Rule" until GW clarify/FAQ.
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4612
Joined: Fri Jun 27, 2014 3:34 pm

Re: Kill Team rules discussion

Postby Tom » Wed Sep 19, 2018 5:12 pm

These rules aren't mutually exclusive :?

Page 31s is a more specific slice of page 32s but it doesn't contradict it.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3371
Joined: Tue Aug 12, 2014 11:27 pm

Re: Kill Team rules discussion

Postby Darkson (Simon) » Wed Sep 19, 2018 5:19 pm

Yeah they do. P.31 says that I only lose additional attacks from that weapon (X); p.32 says I lose all attacks still allocated to that model.
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4612
Joined: Fri Jun 27, 2014 3:34 pm

Re: Kill Team rules discussion

Postby Darkson (Simon) » Wed Sep 19, 2018 5:23 pm

Probably need a better example:

Model A has 2 attacks basic, a Power Fist and Chainsword (+1 A), in combat with model B. A allocates 2 attacks with Power Fist and 1 with Chainsword.

Rolls for first attack with Power fist, hits and wounds, rolls injury and Flesh Wound.

P.31 says I lose the additional attack with the Power Fist but I can still use the chainsword.
P.32 says I lose all the attacks.
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4612
Joined: Fri Jun 27, 2014 3:34 pm

Re: Kill Team rules discussion

Postby Tom » Wed Sep 19, 2018 5:24 pm

Darkson wrote:Yeah they do. P.31 seems to say that I only lose additional attacks from that weapon (X); p.32 says I lose all attacks still allocated to that model.


You added the word 'only' there. Take that out and they happily co-exist with p31s being a subset of p32s. Poorly phrased but not technically in conflict.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3371
Joined: Tue Aug 12, 2014 11:27 pm

PreviousNext

Return to Kill Team

Who is online

Users browsing this forum: No registered users and 1 guest