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Scenario Idea - 'rolling road' chase

PostPosted: Fri Aug 28, 2020 2:45 pm
by Brad85
I've been tinkering about with an idea based on the Gorkamorka chase scenario, but for Necromunda.
It's a bit bare bones in terms experience and linking into a campaign, but I think I've done a reasonable job of trying to adapt the rolling road phase - Google Docs link

Can I have some feedback, thoughts or suggestions? I'm imagining this as a cinematic, acrobatic actiony chase.

I had the thought of introducing an escape hatch after d3+1 turns - determined at the start of the game - which would be on the floor like a manhole cover and move along the board too. But wasn't sure how well that would fit in.

Re: Scenario Idea - 'rolling road' chase

PostPosted: Sat Aug 29, 2020 1:41 pm
by Tom
I can’t see it, you need to open access to the doc. There should be a setting to allow anyone with the link to access it.

Sounds good in theory though!

Re: Scenario Idea - 'rolling road' chase

PostPosted: Sat Aug 29, 2020 2:55 pm
by Brad85
Set them to share properly now and updated the links.

Cheers

Re: Scenario Idea - 'rolling road' chase

PostPosted: Mon Aug 31, 2020 10:15 am
by Dave
Looks good to me.

Given the narrow width of the board I wonder if gang size should be limited though? Maybe 6+d3? Or 10? Can’t really know until it’s tried I suppose.

Re: Scenario Idea - 'rolling road' chase

PostPosted: Mon Aug 31, 2020 11:07 am
by Brad85
Thanks :)

I did wonder about the defender being random 4 or 3 and the attacker being a larger number. Makes more sense that the defender would be running for it.

Re: Scenario Idea - 'rolling road' chase

PostPosted: Mon Aug 31, 2020 12:33 pm
by Dave
White Dwarf did some pretty good small gang size scenarios, maybe use the bottling rules from those.

I believe it was Crew size d3+3 but bottle rolls are done on a d3 instead of a d6.