Alliances

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Alliances

Postby Tom » Sun Mar 08, 2020 11:26 am

What are your thoughts on alliances? Considering them more now they are starting to get models, but on paper review the benefits seem to massively outweigh the drawbacks, especially now the extra guys are on top of the normal scenario limit. Seems like if one player took an alliance and another didnā€™t there could be serious power imbalance. But theyā€™re also really cool both in rules and models!
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Re: Alliances

Postby Dave » Sun Mar 08, 2020 2:12 pm

They are great models so I say go for it. There are downsides and they add to GR I believe so your opponent will be getting extra cards.
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Re: Alliances

Postby Tom » Sun Mar 08, 2020 2:18 pm

Thereā€™s no value for them so RAW no effect on GR. Iā€™d say give them a flat 200? Still significant discount probably.
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Re: Alliances

Postby Dave » Sun Mar 08, 2020 7:19 pm

Yeah youā€™re right, I could have sworn I saw costs for them somewhere (checked the book of judgement and no costs there either).

Looking at their stats and equipment I think 400 would be more on the mark.
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Re: Alliances

Postby Dave » Wed Apr 01, 2020 10:52 pm

Having read the rules properly now (well I think I have) I donā€™t think we need to change anything or assign a value.

They arenā€™t guaranteed to show up and in the case of the slave Guild arenā€™t in addition to the crew restrictions of the scenario (thatā€™s how in interpreting it, if you compare their rules with the narco scum rules which explicitly state they are in addition to scenario Crew limits).

Open to being convinced otherwise.
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Re: Alliances

Postby Tom » Thu Apr 02, 2020 10:42 am

Not with my books but I'm 100% sure the slaver entourage had the 'Here to help' rule in House of Chains because I remember comparing back to see if anything else had changed from their Book of Peril(?) entry. And isn't the roll to see if they help out impossible to fail until you reach a certain level of rep?
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Re: Alliances

Postby Tom » Thu Apr 02, 2020 6:58 pm

Yup, pg 94 for ā€˜Here to helpā€™ and canā€™t fail to get help until rep 5 as need to roll an 11 on d6 plus rep.
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Re: Alliances

Postby Dave » Thu Apr 02, 2020 7:02 pm

Gah, yeah youā€™re right. I only read page 88.

Iā€™ll read the mandatory scenarios you have to do if you have the alliance and see if they are ā€œbadā€, maybe that balances out taking them.
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Re: Alliances

Postby Tom » Mon Apr 06, 2020 10:16 am

Being in an alliance does take away house favours (presumably including that chunky new house agent) and sub plots/intrigues. So as long as your non allied opponent is using both those then that helps balance it out.
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Re: Alliances

Postby Dave » Tue Apr 07, 2020 10:25 am

Fair point, although Iā€™d say if you donā€™t have an alliance and your opponent does you get an extra sub plot or something, they are nice characterful additions (I particularly like the Goliath specific ones) but they are very minor bonuses.
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