Hired Guns

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Re: Hired Guns

Postby Dave » Thu Nov 07, 2019 4:32 pm

I agree but I feel like the designers don’t know their minds! They have contradicted my interpretation on more than one occasion. If you pay for equipment then you would just buy a ganger every time, there is no contest.

I think the free ones you get will be the only time we will see them on the table.
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Re: Hired Guns

Postby Tom » Thu Nov 07, 2019 4:53 pm

If they are on top of normal gang limit I guess they’re meant to be an expensive extra for a particularly key game. Like stealing a territory you really want or rescuing a beloved hostage.

Speaking of which, bet I’ll regret this, but should Ray roll for hostages after his win?
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Re: Hired Guns

Postby Dave » Thu Nov 07, 2019 5:10 pm

In theory yes but I’ll leave it up to him to decide if he wants to roll given that his next three games could all potentially be Rescue Missions....
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Re: Hired Guns

Postby Tom » Thu Nov 07, 2019 5:18 pm

I’d assume he’d only capture one, but the random pool would include all of us.
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Re: Hired Guns

Postby Ray » Thu Nov 07, 2019 5:20 pm

How would playing a rescue mission interact with the whole gaining territories step of the campaign we are in at the moment? I'm not sure that either side gaining territory as a result would make any sense?
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Re: Hired Guns

Postby Dave » Thu Nov 07, 2019 5:59 pm

Yeah it would have to be a side mission I feel, so no territory at stake as the gang’s focus is purely on getting their mate back.

And Tom should be arbitrator as that’s a pretty obvious solution that he came up with that hadn’t even crossed my mind!
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