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Re: Round 1 and Guiding Principles

PostPosted: Wed Nov 13, 2019 7:57 pm
by Dave
I was thinking one for the whole campaign, but see the merits of us each having our own deck, although if we have a deck each how would we decide from which deck the scenario is drawn from for any given game?

Re: Round 1 and Guiding Principles

PostPosted: Thu Nov 28, 2019 9:48 am
by Dave
Loot Caskets

I don’t think I’ve ever seen anyone try and open one.....I like the direction GW have taken in the compilation rulebook, in that you now have a chance to gain credits from them but it’s a rather paltry D6 credits. I’m proposing we change this is D6x5.

From a narrative perspective think of it as the deeper into the dome the gangs explore the older and less plundered areas are being accessed, and so they find more shit.

Re: Round 1 and Guiding Principles

PostPosted: Thu Nov 28, 2019 10:07 am
by Tom
That's something that would actually get me to take the risk!

Re: Round 1 and Guiding Principles

PostPosted: Thu Nov 28, 2019 10:08 am
by Brad85
Up for that, I spent the last game stood next to one the whole time ignoring it