Campaign - Standings and general post-game chat

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Campaign - Standings and general post-game chat

Postby Tom » Wed Jan 17, 2018 10:06 am

Dave - The Thunder Cats (Escher) - Rep 4, Turf 0, Rating 1010
Ray - Bunch of Bobs (Goliath) - Rep 4, Turf 0, Rating 960
Tom - Meatheads (Goliath) - Rep 2, Turf 3, Rating 1315

Post 'em up when you make a change and I'll update the top post. Officially the campaign is ranked by rep.
Last edited by Tom on Wed Jan 17, 2018 6:46 pm, edited 2 times in total.
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Re: Campaign - Standings and general post-game chat

Postby Tom » Wed Jan 17, 2018 10:13 am

I'm going to be retiring and replacing the -1WS Juve. He only has 3 participation XP so not worth carrying through. I will also be hiring a second Juve taking me to 10 men. Along with my Leader getting the skill for a bonus on bottle rolls, hopefully now I can end a game without bottling and actually gain some rep instead of just handing it out with my inflated gang rating!
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Re: Campaign - Standings and general post-game chat

Postby Dave » Wed Jan 17, 2018 11:23 am

Dave - The Thunder Cats (Escher) - Rep 4 Turf 0 Rating 1010(!) 20 Cred stash

After two games I've increased by gang rating by a massive 10! Primarily because I lost two girls (critical injury and no cash for the doc visit) against Tom's Goliaths in game 2.

Managed to buy one back after game two and with the one I bought after game 1 puts me back to my starting gang size of 10. So not much difference from gang creation other than some experience earned.

Trying to save up for a chem thrower now so will take any more losses on the chin.
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Re: Campaign - Standings and general post-game chat

Postby Tom » Wed Jan 17, 2018 6:28 pm

Though technically my rating is 20 less as you calculate new rating in the post-game and then buy advancements in the pre-game.
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Re: Campaign - Standings and general post-game chat

Postby Ray » Wed Jan 17, 2018 6:39 pm

I'm at Rep 4, Turf 0, Rating 960
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Re: Campaign - Standings and general post-game chat

Postby Dave » Thu Jan 25, 2018 7:05 pm

Lost another Lasgun ganger (with 4 exp no less!) replaced her with a new Chem Thrower ganger. Bottled out but gang relic in tact so a net loss of 1 Rep.

Gang Rating: 1180
Rep: 3
Turf: 0
Creds: 55

EDIT: GR Maths!
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Re: Campaign - Standings and general post-game chat

Postby Tom » Wed Feb 07, 2018 10:22 am

Was yesterday the start of cycle 3?
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Re: Campaign - Standings and general post-game chat

Postby Dave » Wed Feb 07, 2018 3:02 pm

Tom wrote:Was yesterday the start of cycle 3?


Cycle two got extended by a week or two so it has thrown me off a little bit.

General consensus was to play it as week one of Cycle 3.
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Re: Campaign - Standings and general post-game chat

Postby Tom » Wed Feb 14, 2018 11:00 am

Dave/Ray/I had reckoned that we should make next week the start of the final cycle of the Gang War and thus bring in the apotheosis rules.

Seems good timing for getting this initial run wrapped up and ready to go with any tweaks we want for the next one including the GW2 rules.

Unless your gang rating is over 2000 (which I'm pretty sure nobody is even close to), you'll be able to carry your current gang through to the next Gang War as is.
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Re: Campaign - Standings and general post-game chat

Postby Dave » Wed Feb 14, 2018 3:14 pm

Sounds like a plan. Iā€™m keen to try your multiplayer scenario though, where could that fit in?
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