Things we got wrong!

Including Ghost Archipelago, Rangers of Shadow Deep and Stargrave

Re: Things we got wrong!

Postby bennyowens » Wed Aug 11, 2021 1:02 pm

Probably why we were the only ones still going at 10pm! Rest of you were zooming around the board like The Flash lol
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Re: Things we got wrong!

Postby Darkson (Simon) » Wed Aug 11, 2021 1:25 pm

Well, that, and I had no-one left on the board! ;) :lol:
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Re: Things we got wrong!

Postby Mike » Wed Aug 11, 2021 2:37 pm

Darkson wrote:Collecting Treasure (p.68 :oops: )

In amongst the vague recollections and misremberings, some of us (read: everyone bar Tom and Ben :lol: ) got it wrong in one way or another (even in practice games).

When you pick up a treasure it CAN cause two effects:
Slowed - everyone: causes movement to be halved (hence why the 'Run for It' rule was needed!)
Encumbered - if the model is carrying a shield, 2-h weapon, bow, crossbow or staff (so basically, anything other than daggers and hand weapons) it is encumbered and has -1 Fight (so in combat and against shooting)


Mat and i remembered this. That is why you use thieves.
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Re: Things we got wrong!

Postby Tom » Wed Aug 11, 2021 8:42 pm

The others were overdoing it having the thieves not be slowed as well.
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Re: Things we got wrong!

Postby Tom » Wed Aug 11, 2021 10:04 pm

Matt, no enchanting of already magic items. It's in the FAQ.
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Re: Things we got wrong!

Postby Darkson (Simon) » Thu Aug 12, 2021 5:17 pm

Original 1e FAQ here: viewtopic.php?f=56&t=455&p=18894#p18894
Joe has said that anything in there that is not specifically changed by 2e and/or the 2e FAQ is still valid.
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Re: Things we got wrong!

Postby Darkson (Simon) » Fri Aug 13, 2021 11:21 pm

You cannot learn a new spell after game 1, that is correct (experience before treasure).

However, after game 2 you can learn as many new spells as you have levels. Your are still limited to one stat and one spell increase. (P.83 & 84).

So those that had the 100XP left over can use it in game 2, even if you get the max 300, but only if you have 2+ grimoires kicking around.
You could even learn 4 new spells if you have the books and the XP, and forego the stat and spell increase.
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Re: Things we got wrong!

Postby Mike » Sat Aug 14, 2021 1:35 am

Tom wrote:The others were overdoing it having the thieves not be slowed as well.


They were slow but we only had one creature turn up. A dog.
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Re: Things we got wrong!

Postby Tom » Wed Aug 25, 2021 5:16 pm

ā€˜Run for itā€™ (the 3ā€ move for when youā€™re slowed and encumbered to below that) takes your entire turn (pg 49) so canā€™t be done on the same turn as picking treasure up.

Didnā€™t make a difference in our last game but came up as a thing we werenā€™t sure on.
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Re: Things we got wrong!

Postby Dave » Wed Aug 25, 2021 5:44 pm

Good to know.

Can you walk through friendly models?
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