Deadzone 2 Campaign

Re: Deadzone 2 Campaign

Postby John » Tue Jul 19, 2016 4:04 pm

I've pretty much settled on playing Enforcers
John
Pumpkin Soup
 
Posts: 24
Joined: Wed Jul 06, 2016 10:00 pm

Re: Deadzone 2 Campaign

Postby Ronq » Thu Jul 21, 2016 1:16 pm

I'll be playing marauders, does somebody have a pdf of the rules I could 'look' at that they'd be willing to 'deliver' to me
Attack is the secret of defense; defense is the planning of an attack.
Sun Tzu, The Art of War
User avatar
Ronq
Gone But Not Forgotten
 
Posts: 589
Joined: Tue Jul 08, 2014 2:14 pm

Re: Deadzone 2 Campaign

Postby Dave » Thu Jul 21, 2016 4:58 pm

Torn between Forgefathers and Enforcers.

Credit where it's due the hard plastic stuff is infinitely better than the restic stuff, hopefully they'll make all their models in it from now on.

I'll build some more over the weekend and make my choice on Monday.
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2883
Joined: Fri Jun 27, 2014 10:16 pm

Re: Deadzone 2 Campaign

Postby Ronq » Fri Jul 22, 2016 4:56 pm

Just reading the rulebook (an odd occurrence!)

On page 20 2nd paragraph it says :
the shoot action cannot be taken if the active model begins its turn in the same cube as an enemy model unless specified otherwise


So no breaking away from combat and then firing? On pg 17 moving away from enemies it ends the paragraph with
may continue its movement
so both seem to agree?

Anybody know of any faq on this, could have a drastic effect against more shooty factions?
Attack is the secret of defense; defense is the planning of an attack.
Sun Tzu, The Art of War
User avatar
Ronq
Gone But Not Forgotten
 
Posts: 589
Joined: Tue Jul 08, 2014 2:14 pm

Re: Deadzone 2 Campaign

Postby John » Fri Jul 22, 2016 4:59 pm

From the errata

£23) I start a model’s activation with an enemy in
the same cube. I use my first action to Move out
of the cube. Can the model take a Shoot action?

Yes, it can. The model should check to see if it is
in the same cube as an enemy model at the time
it wishes to take an action, not at the start of its
activation. See the Errata section (Page 20)"
John
Pumpkin Soup
 
Posts: 24
Joined: Wed Jul 06, 2016 10:00 pm

Re: Deadzone 2 Campaign

Postby Ronq » Sat Jul 23, 2016 2:12 am

Ahh!

Haven't got as far as the errata yet!
Attack is the secret of defense; defense is the planning of an attack.
Sun Tzu, The Art of War
User avatar
Ronq
Gone But Not Forgotten
 
Posts: 589
Joined: Tue Jul 08, 2014 2:14 pm

Re: Deadzone 2 Campaign

Postby Tom » Wed Aug 03, 2016 9:10 am

Assuming Sven is going Marauders.

Jon and Matt settled on Veer-Myn?

John still with us?

New planned start 16th August as Necro is finishing up next week.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3371
Joined: Tue Aug 12, 2014 11:27 pm

Re: Deadzone 2 Campaign

Postby John » Wed Aug 03, 2016 12:38 pm

yeas i'm still up for it, i'll be playing Enforcers and my 2 player starter set has arrived yay so i can build some models!
John
Pumpkin Soup
 
Posts: 24
Joined: Wed Jul 06, 2016 10:00 pm

Re: Deadzone 2 Campaign

Postby Darkson (Simon) » Wed Aug 03, 2016 2:51 pm

I'm out then. No point in starting in a campaign where I've not even had a practice game.
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4612
Joined: Fri Jun 27, 2014 3:34 pm

Re: Deadzone 2 Campaign

Postby Tom » Wed Aug 03, 2016 3:38 pm

Darkson wrote:I'm out then. No point in starting in a campaign where I've not even had a practice game.


Campaign will be lightning quick so just learn as you play if you want to join in. See it as a practice campaign. Or take practice games against campaign players ready for the next one.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3371
Joined: Tue Aug 12, 2014 11:27 pm

PreviousNext

Return to Deadzone

Who is online

Users browsing this forum: No registered users and 2 guests