Deadzone Campaign

Re: Deadzone Campaign

Postby Tom » Wed Jun 08, 2022 6:53 pm

Yes
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3371
Joined: Tue Aug 12, 2014 11:27 pm

Re: Deadzone Campaign

Postby ErebusMort » Wed Jun 22, 2022 4:01 pm

Rebs (Jamie) beat enforcers (Simon) 17-3
Strength in Depth scenario.

Enforcers give up some big VPs once you strap a half decent weapon onto them.
ErebusMort
Lesser Pumpkin
 
Posts: 288
Joined: Mon Feb 07, 2022 10:20 am

Re: Deadzone Campaign

Postby Tom » Tue Jun 28, 2022 10:39 pm

Ray's Asterians beat my Plague 14-7 at the point I retired in the breakthrough scenario.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3371
Joined: Tue Aug 12, 2014 11:27 pm

Re: Deadzone Campaign

Postby Mike » Wed Jul 06, 2022 2:05 pm

Gary vs Mike
1st game for Gary
Scenario 6 Divide & Conquer
Gary gained 4 underdog dice
Mikes 1st game exploration 23-26 Landing Pad (+5 credits post game)

17-3 to Mike

Credits
Mike 15+5, Gary 20
Exploration
Mike 11 Vaults, Gary 53 Fortified Outpost
Mike
Lord of Pumpkin Spam
 
Posts: 1581
Joined: Mon Jun 30, 2014 6:35 pm

Re: Deadzone Campaign

Postby Ray » Wed Jul 06, 2022 2:27 pm

Thanks Mike, all updated.

Tom, note that Gary took control of the Fortified Outpost.
Ray
Lord of Pumpkin Spam
 
Posts: 1814
Joined: Thu Jun 26, 2014 4:06 pm

Re: Deadzone Campaign

Postby MoodyGit (Gary) » Wed Jul 06, 2022 5:14 pm

Ray wrote:Tom, note that Gary took control of the Fortified Outpost.


But he has no idea what he's supposed to do with it!
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
User avatar
MoodyGit (Gary)
Lord of Pumpkin Spam
 
Posts: 2174
Joined: Thu Jun 26, 2014 4:23 pm

Re: Deadzone Campaign

Postby Tom » Wed Jul 06, 2022 7:49 pm

Tom beats Simon 16 - 11 in the Area Denial scenario. One that was very favourable for me as it had toxic smoke clouds and high value objectives in the middle, so my faster guys could just run in and score points while hiding in the smoke in the early turns.

I may have lost the Fortified Outpost but at the same time I steal the Field Hospital from Ray.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3371
Joined: Tue Aug 12, 2014 11:27 pm

Re: Deadzone Campaign

Postby Ray » Thu Jul 07, 2022 9:39 am

Tom wrote:I may have lost the Fortified Outpost but at the same time I steal the Field Hospital from Ray.


Oh no!
Ray
Lord of Pumpkin Spam
 
Posts: 1814
Joined: Thu Jun 26, 2014 4:06 pm

Re: Deadzone Campaign

Postby MoodyGit (Gary) » Wed Jul 13, 2022 6:55 pm

Was going to do end of game stuff with Simon but he's gone proper Covid on us.
I have no idea as I have no access to rules about locations. Do they change after every game or do we build them up? Does having a 'named one' change how it works
I believe I need 5 injury rolls, exp is choose?
Also because I had to leave we actually drew 13 each. How are we going to sort money out?
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
User avatar
MoodyGit (Gary)
Lord of Pumpkin Spam
 
Posts: 2174
Joined: Thu Jun 26, 2014 4:23 pm

Re: Deadzone Campaign

Postby Ray » Thu Jul 14, 2022 9:55 am

I don't have the book to hand right now, but I can answer some of that.

You get a roll on the exploration table post game. There are four named locations on there and each one can only be held by one player at a time. If someone rolls one of those then control passes to them. The rest of the rolls are things like bonus income/items, or the ability to trade in items for some bonus. Draws are coped with fine, both players get the same income from the game.
Ray
Lord of Pumpkin Spam
 
Posts: 1814
Joined: Thu Jun 26, 2014 4:06 pm

PreviousNext

Return to Deadzone

Who is online

Users browsing this forum: No registered users and 1 guest

cron