Necromunda returns!

New products available to buy and interesting items from areas such as Kickstarter & Indiegogo.

Necromunda returns!

Postby Darkson (Simon) » Sun Aug 13, 2017 12:16 pm

https://www.warhammer-community.com/201 ... ge-post-1/

Necromunda Is Back!

It’s been more than a decade since we last visited the Underhive, but very soon you’ll be able to battle it out in the depths of Hive Primus.

Image

If you’re new to the hobby, you may not be familiar with Necromunda – or perhaps you’ve only heard about it from the fond memories of other hobbyists. Necromunda dives into the underworld of the Imperium, allowing players to control their own Hive Gang – a pack of ruthless criminal killers augmented with black-market cybernetics, gene modifications and scavenged weaponry. Where Warhammer 40,000 puts you at the head of an army, in Necromunda, the scale is much smaller but the action is just as intense – every single Ganger counts.

Image

Between intense skirmish battles, your gang will grow from a pack of battle-hungry Juves to a feared and respected syndicate of hardened veterans. To get there, however, you’ll have to battle against your fellow players, each with a gang of their own.

The Underhive is a big place, and the gangs that inhabit it are as diverse as the alien races that inhabit the 41st Millennium. We’re launching Necromunda with two classics.

Gangs from House Escher are fast, deadly, and cruel. While lightly armoured, these cunning warrior women hold their own in melee combat, while at range, they are notorious for their use of armour-melting plasma weaponry.

ImageImage

The gangers of House Goliath are a living testament to brawn over brains. Every member of House Goliath is a slab of vat-grown muscle, armed and armoured with repurposed industrial gear.

ImageImage

What makes these miniatures even better is that they’ll be available in multi-part, plastic kits – so easy to assemble, customise and paint into a gang of your own.

Keep your eyes on Warhammer Community for all the latest news and previews.
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4633
Joined: Fri Jun 27, 2014 3:34 pm

Re: Necromunda returns!

Postby Darkson (Simon) » Sun Aug 13, 2017 12:25 pm

From a post on the Necromunda group, from the posters "friend" - pinch of salt activated.

from a friend.jpg


But even if that is correct, doesn't sound to bad.
And new Necromunda stuff is great, even if we decide to stick with the old rules - seems a win/win so far.
You do not have the required permissions to view the files attached to this post.
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4633
Joined: Fri Jun 27, 2014 3:34 pm

Re: Necromunda returns!

Postby Darkson (Simon) » Sun Aug 13, 2017 12:34 pm

More Necromunda info.

"So we are broadly looking at a game based on the 8th Edition 40k mechanics, but tailored to skirmish warfare. We see the edition of Action Points, that can be used to active gangers in a similar way to how Space Hulk works. Different actions will cost different points, such as activating a Heavy will cost two Action Points, whereas your run of the mill Ganger will cost only one.

We are looking at a release schedule much like BloodBlowl, this is the ‘Preview’, launch of the initial box set will follow in the same sort of timescale as from when BloodBowl was ‘Previewed’ then launched.

The box itself will contain the Escher and Goliath gangers we have seen already, the rules, accoutrements and most likely Shadow War terrain. The Specialist Games studio do not have the resources to produce terrain solely for Necromunda, so they are trail blazing the Shadow War release with all the cool terrain that was released with that boxed set, and subsequently in individual kits until present. The rules will allow for play in the way we are used to on gangways, ramps and gantries, but also in tunnels making use of the Zone Mortalis tiles available from Forge World.

We will see all the gangs from Hive Primus return, along with the gangs from Outlanders and Fanatic. We will also see new gangs and some expansion of the fluff on Necromunda.

HIVE SECONDUS was written about in the Fanatic days, a Hive overrun by Genstealer cult, nuked by the Necromunda Defence Forces to rid the planet of the infestation. However, the hive toppled on its side with most of the Cultists surviving resulting in the Defence Forces building a large trench system in the surrounding Ash Wastes to isolate the remains of the Hive from the rest f the planet. It is hinted we will be visiting this intreaging story in the future!"
- HB
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4633
Joined: Fri Jun 27, 2014 3:34 pm

Re: Necromunda returns!

Postby Dave » Sun Aug 13, 2017 5:22 pm

Pretty cool. Return of willpower etc and alternative activations already makes it a better game in my opinion!
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2889
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda returns!

Postby Tom » Thu Aug 31, 2017 11:25 am

Image

https://www.warhammer-community.com/201 ... ge-post-2/

Comes with board gamey tiled terrain, but still plays with a more 'classic' table setup.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3381
Joined: Tue Aug 12, 2014 11:27 pm

Re: Necromunda returns!

Postby Ray » Thu Aug 31, 2017 12:04 pm

Also a vague release date of November
Ray
Lord of Pumpkin Spam
 
Posts: 1822
Joined: Thu Jun 26, 2014 4:06 pm

Re: Necromunda returns!

Postby Darkson (Simon) » Thu Aug 31, 2017 12:22 pm

Hmmm, not sure now. Will wait for some more details (including price!).
For me, the rules are more important than what's in the box, as we have access to terrain (though I realise not everyone does).
I just hope that, IF the rules are good, they release the book on it's own at some point (looking at you Blood Bowl).
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4633
Joined: Fri Jun 27, 2014 3:34 pm

Re: Necromunda returns!

Postby Darkson (Simon) » Thu Aug 31, 2017 4:54 pm

Seems the rules for 3D play, and playing a campaign, will be in a separate "Gang Wars" book.

Or "more outlay to get what you already had in one book."

Interest waning, but won't write it off until I see something official.
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4633
Joined: Fri Jun 27, 2014 3:34 pm

Re: Necromunda returns!

Postby Dave » Thu Aug 31, 2017 5:39 pm

I like it.

Good idea to have it as a "board" game with the option of tabletop rules. It's seriously vying with Fallout for my monies!
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2889
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda returns!

Postby Ray » Thu Aug 31, 2017 5:40 pm

Lack of 3d scenery in the box set should keep the cost down though. At least this way you will be able to get rules without having to spend money on scenery you don't need and doesn't fit with the existing stuff very well.
Ray
Lord of Pumpkin Spam
 
Posts: 1822
Joined: Thu Jun 26, 2014 4:06 pm

Next

Return to New products & Crowd Sourcing

Who is online

Users browsing this forum: No registered users and 2 guests