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Re: Fantasy RPG Lite - Volunteer(s) Required!

PostPosted: Tue Nov 24, 2020 7:24 am
by Brad85
I was hoping it's a possibility

Re: Fantasy RPG Lite - Volunteer(s) Required!

PostPosted: Tue Nov 24, 2020 3:13 pm
by Dave
You can dual wield. So with that in mind I think for you an Iron Sword, Iron Dagger and some leather armour would be a decent set of starting equipment.

I do realise this information means absolutely nothing to any of you but I’m bored and it’s fun for me!

Re: Fantasy RPG Lite - Volunteer(s) Required!

PostPosted: Tue Nov 24, 2020 3:31 pm
by Brad85
Can i eventually build up to dual axes?

Re: Fantasy RPG Lite - Volunteer(s) Required!

PostPosted: Tue Nov 24, 2020 3:43 pm
by Dave
Showing my unconscious bias there! Yeah you can start off with Iron Axes instead of a sword & dagger.

Re: Fantasy RPG Lite - Volunteer(s) Required!

PostPosted: Tue Nov 24, 2020 4:38 pm
by Brad85
Let's do that then :twisted:

Re: Fantasy RPG Lite - Volunteer(s) Required!

PostPosted: Tue Nov 24, 2020 7:14 pm
by Mike
Dave wrote:Showing my unconscious bias there! Yeah you can start off with Iron Axes instead of a sword & dagger.

Throwing axes ?

Re: Fantasy RPG Lite - Volunteer(s) Required!

PostPosted: Tue Nov 24, 2020 8:20 pm
by Dave
Mike wrote:
Dave wrote:Showing my unconscious bias there! Yeah you can start off with Iron Axes instead of a sword & dagger.

Throwing axes ?


You can have throwing weapons but in this case I think he means the crazy dual wielding berserker type, who is good at talking to people.

Re: Fantasy RPG Lite - Volunteer(s) Required!

PostPosted: Wed Nov 25, 2020 7:52 am
by Brad85
Double axes always helps when negotiating :lol:

Re: Fantasy RPG Lite - Volunteer(s) Required!

PostPosted: Thu Nov 26, 2020 10:36 am
by Tom
Always up for experiments.

Re: Fantasy RPG Lite - Volunteer(s) Required!

PostPosted: Thu Nov 26, 2020 1:43 pm
by Dave
Tom wrote:Always up for experiments.


Cool.

I’ve only come up with the character creation stuff, all the in-game rules will be Modipius published ones (so not my home brew nonsense, although they have used a few of my ideas!).

The RPG stuff will be very lightweight, 5-10 minutes before and after quests and maybe the odd in game attribute test should the situation feel right for it.