Fantasy RPG Lite - Volunteer(s) Required!

Forum for one-off games, new games and games that have currently fallen out of favour, but are still played irregularly

Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Brad85 » Tue Nov 24, 2020 7:24 am

I was hoping it's a possibility
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Dave » Tue Nov 24, 2020 3:13 pm

You can dual wield. So with that in mind I think for you an Iron Sword, Iron Dagger and some leather armour would be a decent set of starting equipment.

I do realise this information means absolutely nothing to any of you but I’m bored and it’s fun for me!
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Brad85 » Tue Nov 24, 2020 3:31 pm

Can i eventually build up to dual axes?
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Dave » Tue Nov 24, 2020 3:43 pm

Showing my unconscious bias there! Yeah you can start off with Iron Axes instead of a sword & dagger.
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Brad85 » Tue Nov 24, 2020 4:38 pm

Let's do that then :twisted:
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Mike » Tue Nov 24, 2020 7:14 pm

Dave wrote:Showing my unconscious bias there! Yeah you can start off with Iron Axes instead of a sword & dagger.

Throwing axes ?
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Dave » Tue Nov 24, 2020 8:20 pm

Mike wrote:
Dave wrote:Showing my unconscious bias there! Yeah you can start off with Iron Axes instead of a sword & dagger.

Throwing axes ?


You can have throwing weapons but in this case I think he means the crazy dual wielding berserker type, who is good at talking to people.
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Brad85 » Wed Nov 25, 2020 7:52 am

Double axes always helps when negotiating :lol:
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Tom » Thu Nov 26, 2020 10:36 am

Always up for experiments.
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Re: Fantasy RPG Lite - Volunteer(s) Required!

Postby Dave » Thu Nov 26, 2020 1:43 pm

Tom wrote:Always up for experiments.


Cool.

I’ve only come up with the character creation stuff, all the in-game rules will be Modipius published ones (so not my home brew nonsense, although they have used a few of my ideas!).

The RPG stuff will be very lightweight, 5-10 minutes before and after quests and maybe the odd in game attribute test should the situation feel right for it.
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