Adeptus Titanicus

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Re: Adeptus Titanicus

Postby Dave » Mon May 20, 2019 12:49 pm

I see, thanks.

Iā€™m not up to speed with all the possible weapon options but I guess not everyone starts with the GM edition so it makes some sense thatā€™s what they went with.

Not sure how far along you are with your chosen maniple but I reckon we should go with a 1,500 point game. I think I can build 4 titans in a weekend......
The Guard dies but it does not surrender
Dave
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Re: Adeptus Titanicus

Postby Ray » Mon May 20, 2019 1:56 pm

I've got enough assembled to do whichever maniple I feel like. I'll put a 1500 point list together and make sure it's properly sorted out for a game.
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Re: Adeptus Titanicus

Postby Dave » Mon Jun 10, 2019 9:48 am

Is there a way to add extra knights to a banner? I have 70 points left with nothing to spend it on.
The Guard dies but it does not surrender
Dave
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Re: Adeptus Titanicus

Postby Ray » Mon Jun 10, 2019 11:02 am

The option is on the back of the knight terminal in the text describing the unit size. You can add up to 3 additional knights for 35 points each plus wargear.
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Re: Adeptus Titanicus

Postby Dave » Mon Jun 10, 2019 11:47 am

Cool, thanks.

Need to build another knight for tomorrow now!
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2883
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Re: Adeptus Titanicus

Postby Ray » Wed Jun 12, 2019 12:16 pm

Enjoyed that game, but we definitely need to know the rules better to get the whole way through a game in an evening. I'll throw something together in the next few days to help with that. We should get another game arranged for soon.
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Re: Adeptus Titanicus

Postby Ray » Wed Jun 12, 2019 1:30 pm

Some things we missed/forgot about:

Reactor track being orange or red causes reactor overload (page 32)
You can push reactors to reroll 1s on void shield saves (page 34)
Shooting at side or rear arc gives +1 or +2 on armour roll (page 34)
1s on armour rolls don't cause any damage (page 34)
Every result on the catastrophic damage table destroys the titan, 1 it is stood but disabled, 2-7 it falls, 8-10 it explodes in some way (page 36)
Under advanced rules pushing the reactor works differently (page 43)
Ray
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Re: Adeptus Titanicus

Postby Dave » Wed Jun 12, 2019 8:50 pm

Yeah I enjoyed it, can see this getting quite expensive...
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2883
Joined: Fri Jun 27, 2014 10:16 pm

Re: Adeptus Titanicus

Postby Dave » Wed Jun 12, 2019 8:52 pm

Good list. Was going to make a cheat sheet but I imagine yours will be much better so will hold off!
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2883
Joined: Fri Jun 27, 2014 10:16 pm

Re: Adeptus Titanicus

Postby Ray » Fri Aug 02, 2019 11:32 am

Reaver warp missile is up for pre order this morning
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