9th August

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Re: 9th August

Postby Tom » Sun Aug 07, 2022 7:57 pm

Can you dig out:

Ganger with Shotgun
Ganger with Lasgun
Ganger with Lasgun
Ganger with Chainsword and Autopistol
Juve with Laspistol and Stiletto Knife (knife probably not modelled)

That comes to close enough in value to my available guys.

One of the big Escher traits is lots of toxin, but I've avoided it as it is mainly advantageous against multi-wound models and as such is less good in a ganger/juve fight!
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Re: 9th August

Postby MoodyGit (Gary) » Sun Aug 07, 2022 8:00 pm

Tom wrote:Can you dig out:

Ganger with Shotgun
Ganger with Lasgun
Ganger with Lasgun
Ganger with Chainsword and Autopistol
Juve with Laspistol and Stiletto Knife (knife probably not modelled)

That comes to close enough in value to my available guys.



Yep, as its to hot to paint I've been basing them all up.
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
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Re: 9th August

Postby Tom » Sun Aug 07, 2022 9:00 pm

In My Defence I was Left Unsupervised...

Two small groups of gang grunts bump into each other while trying to shake down the locals and enforce their turf. To add confusion to the matter a very unlucky enforcer rookie has become caught up in the centre of the dispute and is desperately trying to lay down the law!

Battlefield
2D or 3D. Standard setup.

Crews
Both players use random selection (D3+3) but only models with the Gang Fighter (X) trait are eligible to be picked.

Tactics Card
Each player draws 2 random Gang Tactics cards at the start of the game.

Deployment
Place a single Enforcer Rookie with stub gun in the centre of the table. Place two loot caskets on the table, each 6" along the centre line from the centre point in opposite directions.

Then players deploy per standard rules.

'I said I need backup damnit!'
The Rookie will activate last on the table just before the end phase. If the Rookie is no longer on the table, before he activates the player who took him out of action can place him back on the table at the centre of any table edge.

The Rookie will target in priority order,
- Any model he is engaged with when activating.
- The closest visible model (ignoring vision arcs) that is within 3" of a loot casket
- The closest visible model (ignoring vision arcs).

If the target is more than 7" away from the Rookie he will take a move action move directly toward it and fire his stub gun if in range. If the target is within 7" of the Rookie he will attempt to charge the target if not already engaged with them and try to place them in magnacles.

If the Rookie has no target he will move as far as he can in a random direction as determined by the scatter dice. Following this move he will re-check for targets and fire his stub gun if he now finds one.

The Rookie does not take ammo checks.

Objectives
Players receive one point each for:
- Taking the Rookie out of action (once per player)
- Gaining creds from a loot casket.
- Securing a Loot Casket or Ammo Cache either off the table or by holding the table at game end.
- Holding the table at game end.

Ending The Battle
If either gang has no non-magnacled fighters left on the battlefield at the end of any round , the battle ends immediately.

Victory
The player with the most points wins.

Rewards
The winning gang gains 1d6x10 creds and may draw a holding if at less than their limit.

The losing gang gains 1d3x10 creds.

The victor gains 1 rep, plus an additional 1 rep if their opponent had 5 or more rep higher than them before the game.

The loser loses 1 rep if the victor had a higher rep than them before the game.

If either side had a character magnacled by the rookie they lose 1 rep.
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Re: 9th August

Postby MoodyGit (Gary) » Sun Aug 07, 2022 11:50 pm

That looks like fun, a home grown?
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
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Re: 9th August

Postby Tom » Mon Aug 08, 2022 6:42 am

Yup. Lots of time to think about gaming nonsense while on holiday!
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